ABSTRACT STRATEGY WITH AN ELEMENT OF CHANCE

TZULIN derives from the Latin of Minoan Linear B

AJAMENA

KOKIREJA

Protector (type of player).

Retreater (type of player).

AKE

KURUSO

Capture.

Game point (Gold).

AKERO

KURUSO ORIKO

TZUKH Master.

Game point for surrender.

AKEU

KURUSO WANAX

Kefti owl call to summon luck using OKA clasp.

Game point for capture of Wanax.

AKIRIJA

MAKAWO

Risk taker (type of player).

Game, challenge, contest or conflict.

AKURO

MEDI

Successful roll of TZUKH after Kefti owl call.

A capturing Minoan would be trapped.

AMOTO

MEWIJO

Player with only one Minoan in the Labyrinth.

One Minoan off surrending.

ANAMOTO

MEZOEMI

Player with less than four Minoans in the Labyrinth.

Player who still has all eleven Minoans.

ANEMO

MUJOMENO

A Minoan cut off from other own Minoans.

Engage.

ANETA

NOPEREE

Escape.

Withdraw.

ANUA

OKA

Pass the TZUKH.

TZUKH Masters hand clasp greeting.

APOTERA

OKA AROA

Switch.

Oka greeting to Master with Kiwo on him.

APUZI

OUDIDOSI

Move.

Able to complete trap with move or post.

DASOMO

PEMA

Player with eleven Minoans in the Labyrinth.

Place Minoan in trapped position.

DOEROS

PORATEU

Free serf.

First capture for a game.

DORA

SAMARA

Trapped position.

TZUKH Sage Master.

DUWO

TEKEKA

Double.

Post.

EKOMENO

TELESTAS

Disengage.

Noble.

EPIKOWO

TOPA

Innovator (type of player).

Defensive structure pattern protected by a Dora.

ETOKIJA

TORAKE

Securer (type of player).

Trap.

EUKETO

TOSO

Roll of TZUKH dice by a player.

A Minoan unable to move in the Labyrinth.

HEQETAS

WANAX

Count.

Prince.

IGO

WOWO

Retreat.

Place a Minoan to stop opponent's retreat.

IRAYA

WOKA WOKO

Priestess.

Capture forms Triax and must retreat.

KA

ZEUKESI

Chariot wheel.

Secret rhyming couplet known only to Samara.

KIWO

ZI

Three consecutive wins against a TZUKH Master.

Sun.