

TZULIN derives from the Latin of Minoan Linear B

AJAMENA
KOKIREJA
Protector (type of player).
Retreater (type of player).
AKE
KURUSO
Capture.
Game point (Gold).
AKERO
KURUSO ORIKO
TZUKH Master.
Game point for surrender.
AKEU
KURUSO WANAX
Kefti owl call to summon luck using OKA clasp.
Game point for capture of Wanax.
AKIRIJA
MAKAWO
Risk taker (type of player).
Game, challenge, contest or conflict.
AKURO
MEDI
Successful roll of TZUKH after Kefti owl call.
A capturing Minoan would be trapped.
AMOTO
MEWIJO
Player with only one Minoan in the Labyrinth.
One Minoan off surrending.
ANAMOTO
MEZOEMI
Player with less than four Minoans in the Labyrinth.
Player who still has all eleven Minoans.
ANEMO
MUJOMENO
A Minoan cut off from other own Minoans.
Engage.
ANETA
NOPEREE
Escape.
Withdraw.
ANUA
OKA
Pass the TZUKH.
TZUKH Masters hand clasp greeting.
APOTERA
OKA AROA
Switch.
Oka greeting to Master with Kiwo on him.
APUZI
OUDIDOSI
Move.
Able to complete trap with move or post.
DASOMO
PEMA
Player with eleven Minoans in the Labyrinth.
Place Minoan in trapped position.
DOEROS
PORATEU
Free serf.
First capture for a game.
DORA
SAMARA
Trapped position.
TZUKH Sage Master.
DUWO
TEKEKA
Double.
Post.
EKOMENO
TELESTAS
Disengage.
Noble.
EPIKOWO
TOPA
Innovator (type of player).
Defensive structure pattern protected by a Dora.
ETOKIJA
TORAKE
Securer (type of player).
Trap.
EUKETO
TOSO
Roll of TZUKH dice by a player.
A Minoan unable to move in the Labyrinth.
HEQETAS
WANAX
Count.
Prince.
IGO
WOWO
Retreat.
Place a Minoan to stop opponent's retreat.
IRAYA
WOKA WOKO
Priestess.
Capture forms Triax and must retreat.
KA
ZEUKESI
Chariot wheel.
Secret rhyming couplet known only to Samara.
KIWO
ZI
Three consecutive wins against a TZUKH Master.
Sun.

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