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TZUKH-2D is a print version of TZUKH Solo
Opponents have been randomly placed in the Labyrinth
Clear the Labyrinth of opponents with retreats and captures
Step 1 - cross out triax as they are opponent retreats
Step 2 - mark moves that can make retreats and cross out the triax
(1 to 4 is the number of squares they can move - W is anywhere)
Step 3 - if 3 opponents are left in the Labyrinth cross out four 1s in the Palace
- if 6 opponents are left in the Labyrinth cross out two 1s in the Palace
Step 4 - post your own Wanax (W) and two Irayas (4s) into the Labyrinth to trap opponents
Step 5 etc. - roll TZUKH's Choice and play Posts or Moves to capture remaining opponents
If you capture all opponents you WIN
If you roll a Post with nothing left to post you LOSE
"TZUKH-2D and a pen every day makes the cerebrum play"
5 minutes to what ever it takes to make your choices
TZUKH's Choice
With skill and a little luck you should win more often than lose