ABSTRACT STRATEGY WITH AN ELEMENT OF CHANCE

THE TZUKH DICE

TZUKH, pronounced 'Zuke', is both the name of the game and the playing dice

Carvings on TZUKH show two black KA (chariot wheels) and two golden ZI (suns) plus three FLAGS at the points in the colors of the four Wanax.

The top point is the roll - for either the KA, ZI symbol or the FLAGS

(The TZUKH dice is both binary and quad)

At the beginning of each turn, a player rolls the TZUKH - for a POST (KA) or MOVE (ZI) to govern possible plays creating a Strategic Duality for planning.

A player ends their turn by passing the TZUKH to the next player and may change their turn before passing it.

A separate roll for the colour of the three Wanax FLAGS is used to START THE GAME and for ESCAPES.

Hieroglyphs were engraved into the round flat sides of TZUKH depicting a benevolent reclining Lion (Sphinx), an Eye offering protection against Ra, a Falcon representing the majesty and power of the Pharaohs and Queen Merneith’s symbol. Queen Merneith, daughter of King Djer, widow of Djet and mother of Den ruled Egypt until Den was old enough to reign as king around 2950 bc. After Merneith's death she became the first Pharaoh entombed in a flat top pyramid at Abydos. Although the TZUKH dice is Minoan, it's origins lie in Egypt.

TZUKH seated in a votive crevice

of a large stalagmite pillar depicting Zeus

in SKOTINO CAVE